That was something else I kept waiting to develop in an interesting direction and it never had any payoff. It never really gets developed much but pretty much stays mostly as a method for creating super powerful batteries for machines, with a few minor exceptions. I'd also add another complaint: the magic is pretty boring. So it was a real struggle for me to make it through this first season, but like a **** I kept going, thinking somehow the story would start to pick up. It instead feels like a drawn out bore of a soap opera, where the goal is to string you along and keep you watching inifinitely long, not to actually trace any story arcs. So basically, if you want to watch a story that has some feeling of progression and dramatic resolution, you just aren't going to get it here. The stories of these characters are ongoing in the game - there has been no resolution in-game, either, I guess. These are supposed to just be character creations fleshed out for players of the game, who then play these characters in the LoL world. I've never played LoL, but having read some of the other comments and gathered that these are characters from the game whose backgrounds are being explained, I think I see the fundamental problem with this series: it's not meant to go anywhere. It was a series where the "bad guys" pretty much won all the time, and it got old. There was never any character arc leading to resolutions. Character complications developed, and then just didn't really go anywhere, except to more character complications. However, despite the excellently choreographed fight scenes that occasionally took place, the story was a bore. I will also say that to some extent the plot and the characterization worked for me, too. The music mostly worked for me, too, although I agree with others that it could be cringey at times. I also liked the character design, liked the background design, too. Just look at Japanese anime to see how well a predominantly hand-drawn medium can still incorporate cell-shaded 3D artwork in a seamless fashion. Still, I have to wonder, if you want it to look hand-drawn, why not hire actual artists to draw it? I would probably prefer the result even more. Sometimes it works well, sometimes it looks kind of bad, but I like seeing the medium being pushed into new directions. First, what I liked - the animation style is pretty interesting, computer animated but given a 2D hand-drawn shader treatment. An animated series based on two of the game's most popular characters, especially one with such a distinctive look, is expected to attract a lot of attention for the streaming service upon arrival and could lead to Arcanespinoffs featuring more of the game's expansive library of characters down the line.I wavered between a 6 or 7 but ultimately the dull writing pushed me to a 6. League of Legends is among the most popular video games of all time, with more than 100 million active users logging on every month. The 9-episode series Arcane will be distributed evenly across three weeks, with the first act coming to Netflix on November 6. Fortiche also handled the animation for the Disney XD series Rocket & Groot, its very first TV series, based on the Marvel characters from Guardians of the Galaxy. In 2012, Fortiche teamed up with the artistically ambitious Gorillaz to produce a music video for their song "DoYaThing" during the virtual band's collaboration with Converse. In addition to its work with Riot Games, the studio created the music videos for the Imagine Dragon's song "Warriors" as well as Freak Kitchen's "Freak of the Week," which both feature a similar style of animation. Fortiche has worked closely with some heavy-hitters outside of the video game industry as well, with each project adding to its visually stunning portfolio.
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